Qianyi Lin

Design is the way I communicate with the world and myself. 

Through design, I raise and explore societal issues. Understand the world’s structure and operation to communicate with people more effectively.

Project 1: Multitasking
To criticize the phenomenon of ineffective competition and satirize those who blindly extend their working hours to achieve competitive goals, we used the unihemispheric slow-wave sleep pattern of animals. We designed an electric shock device that allows office workers to extend their working hours during sleep.

Project 2: Peeping
The sexual possessiveness of the male gaze is physically and psychologically uncomfortable for women. The emphasis of the male gaze on the female body is internalized in the female psyche resulting in feelings of vertigo and vomiting.

The male gaze on women has never been punished, even in cinema, and male directors have exploited it to create commercial value and the thrill of voyeurism in the darkness of the cinema. Catering to the male aesthetic allows the female figure to become a vehicle for dirty lust, thus allowing the male libido to be unleashed.

In this project, I want to redesign the way men look and reflect on it by using the product to make men aware of the discomfort of the male gaze.

Men are invited to watch films by turning the kaleidoscope as if they are touching the female body. The sexy female characters they see are like blooming flowers, bringing the visual pleasure of voyeurism. 

But the ensuing vertigo is a warning of the pain that the male gaze brings to women.

Project 3: HealTime
Redesign the appearance and function of the medicine box, integrate the structure of the accessories and the time reminder function, so that it conforms to the aesthetics and usage habits of young people. This approach will bridge the gap between the concept of health and young people and encourage them to pay attention to health.

Project 4: Talklat
A set of public facilities that encourage young people to establish connections with strangers nearby, in response to the trend that young people are increasingly relying on the virtual world for socializing. The Surprise Facility uses design aesthetics to create visual appeal. Create common topics for young people to communicate with nearby people by designing tactile, visual, and olfactory surprises. Orange and yellow achieve psychological hints. The Shared Facility uses screens with selective shielding structures and benches with distance to reduce psychological embarrassment. Create a relaxed common space for young people to establish relationships.